Multi-View Reconstruction using Narrow-Band Graph-Cuts and Surface Normal Optimization

نویسندگان

  • Alexander Ladikos
  • Selim Benhimane
  • Nassir Navab
چکیده

This paper presents a new algorithm for reducing the minimal surface bias associated with volumetric graph cuts for 3D reconstruction from multiple calibrated images. The algorithm is based on an iterative graph-cut over narrow bands combined with an accurate surface normal estimation. At each iteration, we first optimize the normal to each surface patch in order to obtain a precise value for the photometric consistency measure. This helps in preserving narrow protrusions with high curvature which are very sensitive to the choice of normal. We then apply a volumetric graph-cut on a narrow band around the current surface estimate to determine the optimal surface inside this band. Using graph cuts on a narrow band allows us to avoid local minima inside the band while at the same time reducing the danger of taking ”shortcuts” and converging to a wrong ”global” minimum when using a wide band. Reconstruction results obtained on standard data sets clearly show the merits of the proposed algorithm.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Processing Research Based on Multi-scale Analysis of Image Segmentation Surface Reconstruction Algorithm

In order to improve the cutting surface reconstruction algorithm, which needs a large amount of calculation, and to obtain higher quality of reconstruction surface, processing research of image segmentation surface reconstruction algorithm is proposed based on multi-scale analysis. Through the analysis of the surface reconstruction algorithm and process steps based on multi-scale graph cut, the...

متن کامل

Scene Reconstruction Using MRF Optimization with Image Content Adaptive Energy Functions

Multi-view scene reconstruction from multiple uncalibrated images can be solved by two stages of processing: first, a sparse reconstruction using Structure From Motion (SFM), and second, a surface reconstruction using optimization of Markov random field (MRF). This paper focuses on the second step, assuming that a set of sparse feature points have been reconstructed and the cameras have been ca...

متن کامل

GPU-friendly multi-view stereo reconstruction using surfel representation and graph cuts

In this paper, we present a new surfel (surface element) based multi-view stereo algorithm that runs entirely on GPU. We utilize the flexibility of surfel-based 3D shape representation and global optimization by graph cuts in the same framework. Unlike previous works, the algorithm is optimized to massive parallel processing on GPU. First, we construct surfel candidates by local stereo matching...

متن کامل

A Integrated Depth Fusion Algorithm for Multi-View Stereo

In this paper, we propose a new integrated depth fusion algorithm for multi-view stereo. Starting from an embedding space such as the visual hull, we will first conduct robust 3D depth estimation (represented as 3D points) based on image correlation. Next a volumetric saliency weighted normal vector field is constructed from which a watertight 3D surface can be extracted using the graph cut alg...

متن کامل

Multiview Normal Field Integration using Graph-Cuts

While there are many algorithms which address the reconstruction of partial surfaces from single-view normal fields, to the best of our knowledge, there is only one method [Chang et al., ’Multiview Normal Field Integration using Level Sets’, CVPR 2007] which focuses on the reconstruction of the full shape of an object from multiple normal fields captured from multiple viewpoints. In this paper,...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008